Tuesday, June 30, 2026
Technology

Animal Crossing started life as a dungeon crawler

Despite the convoluted journey between concept and finished product, despite all the many things that change between initial prototype and whatever ends up in players' hands, something always remains of the initial feeling that inspired a video game. If you know what to listen for, it's easy to hear...

Animal Crossing started life as a dungeon crawler
Image: The Verge

Despite the convoluted journey between concept and finished product, despite all the many things that change between initial prototype and whatever ends up in players' hands, something always remains of the initial feeling that inspired a video game. If you know what to listen for, it's easy to hear the echo of that original idea. Pokémon was born from a fascination with creatures, Zelda from nostalgia for the freedoms of childhood. Animal Crossing, meanwhile, was born from loneliness.

Katsuya Eguchi left his home prefecture of Chiba, east of Tokyo, to join Nintendo in 1986. He found it hard to adjust to living in Kyoto. "When I moved . . . …

Read the full story at The Verge.

Originally published at The Verge

The Morning Briefing

Subscribe to our Newsletter

Be the first to receive the latest news, market analysis and updates — delivered straight to your inbox.